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How Did The Last of Us Create a Great Story

Hi, The Last Of Us (TLOU for short) is a masterpiece in how to create emotionally involved stories. The idea of bringing tow characters together through both gameplay and story has never really been done before in such an effective way, in my opinion. In the case...

Tips For Game Design

To some, the idea of game design doesn't come easy or is it fun. So, I'm going to talk about 3 way's that have helped me and hopefully you can adapt to your game design life. The Hard Way This is probably the way you think about when you think about game design. Let...

How To Start An Indie Game Studio

If you're like the rest of us and have dreamed of starting your own game studio. Well, congratulations you've made the first step, 'admitting you have a problem'. The next step is to confront your problem, which as with anything there are two ways of doing so. 1....

Enemy Animations & Twitch Streaming

Hi, Welcome back, everyone! As per usual, we've been hard at work. Mainly on enemy animations & Twitch streams/YouTuber series. Also, we've brought on another artist. Andreas! He's been working on the player animations and getting some environments into the game....

Bringing On Board Justin “The Art Guy”

Hi,   Justin "The Art Guy" Over the last while, as I'm sure you know, we have changes in terms of art style. That was down to changes in artist. Recently, we have brought on Justin. He is now the Art MASTER. He's going to be our new lead artist and will in charge...

We Are Interviewing Indie Developer’s

Hi,   As some of you may know, we are creating a YouTube Series called "Behind Closed Doors" which documents the struggles of the indie scene. Well, we're also creating another series called " Indie Talk ", we are interviewing other dev's and getting their...

Ludum Dare 39

Hey all, Evan here. Today I want to give you some insight on the way we here at Blindfold Studios tackled Ludum Dare a few days ago. Now let me get something out of the way first. Game jams are hard and not only in the sense that you have just a couple of days to make a full (or not so full anyway) game. There are lots of things that can go wrong in the process and throw you off track. In addition, you need to plan way ahead in order to be as prepared as you can be when the theme of the jam is decided upon through the voting process.

Behind Closed Door (YouTube Series)

Hi, We are creating a YouTube series that aims to document the trials and tribulations that go into making games. We focus on what goes on here at BlindFold Studios and want to show the Behind The Scenes of Indie Game Development. The first episode has been released...

Pixel Art Style Update

Hi,   In the last blog post, we talked about our new game, code name "Breakpoint" and showed you the Pixel Art for our main character. Well in the spirit of Indie Game Development, that's changed. We have updated our art style due to complications with our...

Our First Game

Hi, It's been a while since we've put out a Blog post, but we have some exciting updates. If you remember, back to our first blog post we were talking about a program called Legends Of Learning. Well, that's come and gone, we are now finished that and have moved onto...

Ph.D. in field of Materials Science & Engineering. Motivated by the love of video games and creative thoughts of game concepts, he devoted to making games by learning programming, animation, VFX and etc by his own.He is currently the programmer of the team.
Paul is the mastermind behind this endeavor we call BlindFold Studios. He is the CEO and Lead Programmer of our team, as well as the one who took the rest of us under his loving wing with the hope of creating the next hard-hitting titles.
Louis is the artistic and design talent behind Blindfold Studios. He is constantly dreaming up new characters, stories and mechanics that are both enjoyable and evocative. Like the rest of us, he has a passion for 2D games.
Evan is the kind of guy who always walks around with microphones and headphones trying to record sounds for our games. He lives and breathes sound and is the one behind our games' music and sound design. Whenever we think of sound material he is always the one to come to mind.
Justin is our Southern Californian pixel wizard. Pixels are his life. He helps breathe digital life into our ideas and illustrate our adventures. He is hoping to bring new worlds to your screen and can't wait to share what he's been working on for us.
Andréas is a game artist and hardcore gamer from northern Sweden. Some say that he has been addicted to video games since he was a kid, some say he's an alien. What we do know is he's a kick ass pixel artist!
Kaellie is a Visual Developer located in Southern California and Level designer for the studio. She is invested in bringing engaging and unforgettable worlds to life, she's so excited for you to be able to live the experiences that we are crafting!