Select Page


The Last Of Us (TLOU for short) is a masterpiece in how to create emotionally involved stories. The idea of bringing tow characters together through both gameplay and story has never really been done before in such an effective way, in my opinion. In the case of The Last Of Us, these two characters are Joel and Ellie. There are lots of spoilers ahead…. so thread carefully!

Joel & Ellie 

The Protagonist ‘Eric’

This is something that we are trying to do in our game. Joel is represented by ‘Eric’ (picture on the right). Eric both physically and emotionally changes throughout the game. He learns his abilities along with the player, this allows us to have an an ‘anchor’ of what both Eric and the player have in common. *SPOILER ALERT* This anchor is also seen in The Last of US. The player starts out as Sarah, here we see Joel from her perspective and we see their relationship. The Last of Us showed how to make the player care about the anchor. When Sarah was killed, the player felt it, although knowing absolutely nothing about her. If this was any other game, then the player would shrug it and want to just start killing shit. But Naughty Dog actually managed to make us care, while only being 5 minutes into the game. The connection between Joel and Ellie really is a special one, they start out not knowing each other and wanting to just “deliver the package”, this is shown not only through Ellie’s body language (Yes, go back and play it. You’ll notice at the beginning of the game Ellie is clearly nervous and anxious. All shown just through how she is standing. Amazing!) but also through the short and snappy dialogue the two characters have. 


How Can Other Games Do This? Conclusion 

Again, this is something that Naughty Dog has perfected through many years in the industry. My best tip for achieving similar storytelling capabilities, keep it simple! There is no need to have a huge plot line and get deep, thoughtful characters. As they say in Hollywood, “It’s not about the acting, but it’s about how the audience looks into it”. Hollywood is famous for doing this. For example, the director says “look bored” and in the movie, the character looks curious. IT’S ALL ABOUT HOW YOU FRAME THE SHOT. What do you want the player to feel? When should they feel this? Should the main character feel the same? These are all questions that you should know. The only way you’ll find that out is by knowing what your story is about.



And that’s it. I’ve tried to sum up how I feel about the Last of Us story without going in to, too much detail. I plan to write a fuck load more about The Last of Us, so get ready! It’s one of my favourite games and there is so much that it did amazingly! Well, as per usual, follow us on Twitter @BlindFoldStudio to stay up-to-date with what we’re doing. Other than that, have a great day. And don’t forget to come back! 





Ph.D. in field of Materials Science & Engineering. Motivated by the love of video games and creative thoughts of game concepts, he devoted to making games by learning programming, animation, VFX and etc by his own.He is currently the programmer of the team.
Paul is the mastermind behind this endeavor we call BlindFold Studios. He is the CEO and Lead Programmer of our team, as well as the one who took the rest of us under his loving wing with the hope of creating the next hard-hitting titles.
Louis is the artistic and design talent behind Blindfold Studios. He is constantly dreaming up new characters, stories and mechanics that are both enjoyable and evocative. Like the rest of us, he has a passion for 2D games.
Evan is the kind of guy who always walks around with microphones and headphones trying to record sounds for our games. He lives and breathes sound and is the one behind our games' music and sound design. Whenever we think of sound material he is always the one to come to mind.
Justin is our Southern Californian pixel wizard. Pixels are his life. He helps breathe digital life into our ideas and illustrate our adventures. He is hoping to bring new worlds to your screen and can't wait to share what he's been working on for us.
Andréas is a game artist and hardcore gamer from northern Sweden. Some say that he has been addicted to video games since he was a kid, some say he's an alien. What we do know is he's a kick ass pixel artist!
Kaellie is a Visual Developer located in Southern California and Level designer for the studio. She is invested in bringing engaging and unforgettable worlds to life, she's so excited for you to be able to live the experiences that we are crafting!